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Hispania

$40.00
Weight:
18 Ounces

English and Spanish edition

 

At the beginning of the 2nd century BC the Republic of Rome has just defeated its greatest nightmare, the Carthaginian Hannibal. After annexing the Carthaginian possessions on the Mediterranean coast of Hispania, Rome organizes them into the provinces Ulterior and Citerior and orders the corresponding praetors to complete the conquest of the peninsula, inhabited by peoples without cohesion. But these Hispaniards turn out to be a formidable enemy...

HISPANIA is a cooperative, and competitive too, game in which 1 to 4 players take on the role of all the praetors and consuls that Rome had to send to Hispania during two centuries. Your goal will be to subdue all the peoples of the peninsula before the turn of the millennium in order to incorporate Hispania into the coming empire, emulating the first emperor Caesar Augustus. The fate of Hispania is now in your hands!

The core engine is built upon that of TETRARCHIA, with several important changes (like Roman coins and roads) but a similar difficulty matrix that leads in this game to 243 different levels. On top of that, the game includes several modular expansions, historical scenarios, and a competitive mode that allows 1 additional player to lead the Hispanic resistance against Rome.

 

How to play

The aim in the Hispania games is to achieve control of all the zones, installing garrisons in the Hispanic capitals.
 
We have to do this before the revolts spread too much and the revolt discs run out or we reach the millennium end. In these two cases, we will have lost the game.
 

Our turn playing Hispania

During the turn, each player receives a number of denarii, with which she can perform the actions of the game:
  • Attack a Hispanic army.
  • Siege of a city in revolt.
  • Movement: To move your general or a fleet.
  • To place or remove garrisons from a city.
Hispanics' phase
 
Once the players have spent their actions, the Hispanic threat spreads across the map, spreading the revolt and moving the Hispanic armies to try to take over new cities.
 
All the armies try to move. The Carpetan army starts, connected to Capara and Abula, without revolt. He rolls the die to decide which one to move to. Then moves the Lusitanian army, which is connected to only one city, Conimbriga, so it heads for it. As there is a garrison, he besieges it. Finally, the Gallic army is connected to four cities in his province. As they all have revolt, a die is rolled to decide which one to move towards.
 
Combat
When our general is adjacent to an army or a city in revolt, we can engage in combat (or siege, in the case of the city).
We compare the Roman attack value, which is influenced by:
  • The denarii employed in the attack.
  • The value of the garrisons connected to the General.
  • The support of other Generals present in the battle.
In the previous example, the blue Consul can attack the Galician army in Bracara, spending, for example, 2 denarii, which he would add to his roll, in addition to the 2 garrisons connected to him (Noega and Asturica) and multiply by 2 for the support of the yellow praetor. The Gallic army would add to the die the 3 revolts connected to it.
 
Our General can be defeated in battle, consuming resources and increasing the effort of recruiting new armies after the defeat
 
Given the historical period depicted in the game, generals are replaced by others, over time and in case they fall in battle. Although the generals have not been customized, we want to include it in the game as a variant, along with others, which we hope to unlock as Stretch Goals.
 

Hispania consists of the following components: 

  • Box: 23x16x4 cm
  • Game Board: A4 size 
  • Rulebook
  • 41 wooden disks
  • 2 customized dice
  • 8 wooden figures: 2 Roman generals, 1 proconsul and 3 Hispanic armies.
  • 5 roman roads
  • 1 hourglass (turn marker)
  • 8 Roman coins