In Witch Hunt: 1649, players take on the roles of neighbors allied in pairs, with gameplay blending competition and cooperation. Core mechanics center on set collection: players draw cards, guard their reputations, and trade and bargain to build their standings. When accusations pile up, players’ in-game choices will allow their character to survive the trial or doom them to burn with the truth.
Through its intentional design, Witch Hunt: 1649 promotes understanding of the witch hunt’s historical backdrop and encourages empathy for its victims. Gameplay draws players into the social, religious, and political tensions that shaped this volatile period. Excerpts from witchcraft accusations and other historical sources on cards double as worldbuilding flavor text and historical context. Woodcut-style illustrations enhance this immersion to create a game which stands apart from any others which use witchcraft as a theme.
Components
- 60 Asset cards
- 47 Fate cards
- 24 Black Mark cards
- 13 Story cards (optional)
- 15 Character cards
- 3 Unallied Character cards
- 7 Welfare/Reputation Tracker cards
- 20 wooden cubes
- 1 metal coin
- 1 Game Manual
Resources
Watch a Q&A with Martha McGill on Witch Hunt: 1649
Beyond Solitaire Interview with Martha McGill:
Space-Biff Review:
Board Game Geek Page:
Credits
A Game by Martha McGill
Art by Bill Spytma